原文转自雨松:http://www.xuanyusong.com/archives/3643
美术在做场景的时候可能会出现这个情况? 如下图所示,这个地块的中心点远离模型十万八千里?与其相信美术或者策划我觉得程序要更相信自己!!
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[MenuItem ("MyMenu/Do Test")] static void Test () { Transform parent = Selection.activeGameObject.transform; Vector3 postion = parent.position; Quaternion rotation = parent.rotation; Vector3 scale = parent.localScale; parent.position = Vector3.zero; parent.rotation = Quaternion.Euler(Vector3.zero); parent.localScale = Vector3.one; Vector3 center = Vector3.zero; Renderer[] renders = parent.GetComponentsInChildren<Renderer>(); foreach (Renderer child in renders){ center += child.bounds.center; } center /= parent.GetComponentsInChildren<Transform>().Length; Bounds bounds = new Bounds(center,Vector3.zero); foreach (Renderer child in renders){ bounds.Encapsulate(child.bounds); } parent.position = postion; parent.rotation = rotation; parent.localScale = scale; foreach(Transform t in parent){ t.position = t.position - bounds.center; } parent.transform.position = bounds.center + parent.position; } |
OK 大功告成。 中心点居中了。
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